
The campaign map, meanwhile, is so visually busy that basic information like where your armies are and how far they can move is obscure. In battles, Creative Assembly make good use of visual shorthand so can you extract relevant information at a glance. In particular, the game’s campaign map is a mess which is difficult to parse and frustrating to use. Outside of battles though, TW: Warhammer has trouble presenting basic information.


Arrows, cannonballs and spells have brightly coloured trails so you can tell what’s about to hit you. Your general glows, and he or she is often comically large compared to regular soldiers. Your unit of spearmen will tell you when they’re attacked from behind and their banner will flash when they’re about to retreat. The climate of Naggaroth is mostly frozen and mountain, with some wasteland.Total War: Warhammer is good at presenting complex information in battles. Seven playable factions start here - Naggarond, Cult of Pleasure, Har Ganeth, Clan Rictus, Nagarythe, Exiles of Nehek and The Drowned as well as some minor Dark Elf, Beastmen and Skaven factions.

In the Eye of the Vortex campaign, Naggaroth appears in the top left of the map. It is separated from Lustria by the Straits of Fear.

Underneath Naggaroth run a network of caverns called the Black Way which connect to the sea. The Iron Mountains stretch north along the northern tundra of Naggaroth. The towering Blackspine Mountains run north to south, dividing the land into a desert west coast and pine forest of the east. It was named after Nagarythe, which was the original home of the Dark Elves in Ulthuan. Also present are Beastmen and many wild monsters such as Hydras, Cold Ones and Manticores. Naggaroth is a cold, bleak land mostly dominated by the Dark Elves.
