

please enjoy the Side Quests section of our guide! Keep in mind that the former three types are named in-game, but the latter type, being totally randomized, are named by us. In parenthesis next to the Side Quest name will be a denotation of the type of Side Quest it is: Official, Note, Challenge, or Random. So below, you'll find the name of each Side Quest that leads to the information you're seeking on any quest in question. And finally, there are Random Side Quests, which are basically tasks in-game that we've outlined for you that would otherwise go unnoticed or undocumented. Then, there are Challenges, which are Side Quests that implore you to complete certain tasks over a long period of time, such as killing animals, insects, et cetera. The first are Note-Based Side Quests, which various notes you're given or otherwise find will allow you to complete more basic tasks. However, there are technically three other types of Side Quests in the game as well, and they're worth noting too. These are usually the most robust, most difficult and longest Side Quests in the game, and ones with the greatest rewards. The first is the official type of Side Quest, which the game will name for you and place in your Quests Log. There are four types of Side Quests covered here. Remember to visit our Main Quest Walkthrough if you're looking for more details on main quests in the game.

Here, you'll find details on all of the missions the game has to offer you that aren't mandatory quests necessary to complete the game.

And what will happen with the DLC? Will it all be set before the ending, thus messing with the levelling and character progression? Will it be based on side-stories and different protagonists? Or will it be another Fallout 3-style retcon?īut what do you think? Would a lack of post-ending exploration be a jolt for you, or could you not care less about narrative flow? And how do you think this means the DLC will turn out? Let me know in the comments, or via our throbbing social portals on Facebookand Twitter.Welcome to the Side Quests section of our Fallout: New Vegas guide. That approach felt creaky in A Link to The Past. But surely there's a better, more organic way of doing things than just skipping back to before the last boss fight, like nothing ever happened. Sawyer explains that Fallout: New Vegas' endings will tell the stories of the game's characters for decades after the main story, and obviously anything the player did post-endgame to change those events (say, killing a character who we've been told lives to old age) would make a mess of things.
